Thomas Wagensommerer
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Thomas Wagensommerer

Works · Research
Portfolio 2026
Index
  1. 01Late but here right now2026
  2. 02UCHRONIA2026
  3. 03A Smell of Petroleum Prevails Throughoutongoing
  4. 04PLA Spectator2025
  5. 05TRIADE (3 Heads EEG)2025
  6. 06HUUUM2024
  7. 07unbroken jaws2024
  8. 08Posthuman Social Club2024–2026
  9. 09Collective Diffusion and Archived States2023
  10. 10HYPERDUST2023
  11. 1110O-NOI2021
  12. 12SOAP SHIVER GLIMPSE2021
  13. 13which dances2021
  14. 14AAA Thunder Play2021
  15. 15NOOW2020
  16. 16Silver Ghosts / Xeelee2018–2020
  17. 17Land of the Flats2019
  18. 18SANTOVENIA2019
  19. 19COMING SOON!2019
  20. 20You Never Warp Alone2019
  21. 21Opera of Entropy · Opera of Time2016–2019
  22. 22ZENTRALE2016–2019
  23. 23Into Our Sun2018
  24. 24NEUROFLOW2015–2018
  25. 25silencer or: it was a gunshot once, now it’s not2018
  26. 26becoming europe2017
  27. 27ZYT2016
  28. 28Let’s Not Play2016
  29. 29BARRY DUFFMAN2015
  30. 30N°1: A Phenomenology of Pop2015–2016
  31. 31sleeping domains2015
  32. 32The Only Phase Of Impact Now2015
  33. 33MES2015
  34. 34Morpheme2014–2015
  35. 35Black Bars2014
  36. 36We lost. Long time ago2014
  37. 37Das schwarze Rauschen und sein blinder Passagier2013
  38. 38Execute2013
  39. 39Maschinenschreiben2012
  40. 40Pre/Aftermath2011
  41. 41likely_buffer_underrun2011
  42. 42Tongues of Recreation
01

Late but here right now

2026
Work
Game, stereoscopic real-time installation
Role
Game (TE-R)
With
Posthuman Social Club
Shown
WE ARE FOUNDING A CITY #2, Zukunftshof Rothneusiedl, Vienna, 2026
UCHRONIA
UCHRONIA Musiktheatertage Wien · StephansdomPhoto: Nick Mangafas
2026 02
02

UCHRONIA

2026
Work
Live music with two-channel video in a domed space, ca. 27′
Role
Video (TE-R)
With
Jorge Sánchez-Chiong, Brigitte Wilfing / andother stage
Shown
UCHRONIA – was wäre wann, Musiktheatertage Wien, Stephansdom, Vienna, 2026
Images
Nick Mangafas

TE-R’s video renders ter­rain from real satel­lite elev­a­tion and ocean-depth data, in which the sea repeatedly breaks through and the image oscil­lates between water and land. Tex­tures move between water, earth, gold and oil. Struc­tured in mod­u­lar events (day and night, nav­ig­a­tion routes, speed, script, scans of tech­nical ana­lyses), the work evokes voy­ages and colo­nial car­to­graph­ies along­side Sánchez-Chiong’s live com­pos­i­tion.

UCHRONIA
UCHRONIA
UCHRONIA
UCHRONIA
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout asmellofpetroleumprevailsthroughout.xyz
ongoing 03
03

A Smell of Petroleum Prevails Throughout

ongoing
Work
Web-based constellation of interlinked works
Shown
asmellofpetroleumprevailsthroughout.xyz

A grow­ing net­work of inter­con­nec­ted web pieces that share one visual lan­guage: the house glyph ⌂, void black and phos­phor green. Its nodes include an ASCII ren­der­ing of a bed, a house arranger, a road map of houses, cos­mo­lo­gical sim­u­la­tions and a par­ti­cip­at­ory voting install­a­tion that steers a real-time scene.

A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
A Smell of Petroleum Prevails Throughout
04

PLA Spectator

2025
Work
Playable environment with a game-controller sound lounger
Role
The Psycholudic Research Group
With
Margarete Jahrmann
Shown
Science/Fiction – A Non-History of Plants, FOTO ARSENAL WIEN, 2025–26, with MEP Paris

A gen­er­at­ive, play­able envir­on­ment that bundles the arte­facts, data streams and noises of the Psycho-Ludic research into one archive, visu­al­iser and spec­u­la­tion machine. Played lying down from a con­trol­ler-equipped sound loun­ger, it keeps open­ing new, adapt­ively linked win­dows. Shrink­ing, grow­ing and the loss of a hori­zon chal­lenge a single, hege­monic per­spect­ive on human and non-human worlds.

05

TRIADE (3 Heads EEG)

2025
Work
EEG head installation
Role
TE-R, with Louise Linsenbolz
With
Margarete Jahrmann / Psycho-Ludic Approach, Talos Kedl (sculpture)
Shown
Monkeys, Machines, and Multi-perspectivities, AIL, Vienna, 2025

Three heads become avatars of the co-play­ers in the Psycho-Ludic exper­i­ments, anim­ated by brain-scan data recor­ded from three play­ers at once. Fitted with elec­tro­en­ceph­al­o­graphy elec­trodes, they come to life in the open­ing per­form­ance. The triad refers to the pro­ject’s cent­ral game situ­ation, in which three play­ers repeatedly choose with whom to cooper­ate.

HUUUM
HUUUM Donaufestival Krems
2024 06
06

HUUUM

2024
Work
Live visuals
Role
Visuals (TE-R)
With
HUUUM: Omid Darvish, Rojin Sharafi, Álvaro Collao León
Shown
Donaufestival, Krems, 2024

Visu­als for HUUUM’s “folk music from the future”, which joins vocals from sev­eral regions of Iran with free jazz, elec­tron­ics and the­at­rical masks and cos­tumes, explor­ing the space between tra­di­tion and mod­ern­ity.

HUUUM
HUUUM
HUUUM
HUUUM
HUUUM
HUUUM
HUUUM
HUUUM
unbroken jaws
unbroken jaws Civa · Belvedere 21
2024 07
07

unbroken jaws

2024
Work
Live audiovisual set
Role
Visuals (TE-R)
With
Rojin Sharafi (music)
Shown
Civa 2024 coded manoeuvres, Belvedere 21, Vienna, 2024

A live audi­ovisual set join­ing Rojin Shar­afi’s genre-cross­ing digital music (noise, folk, ambi­ent, metal and con­tem­por­ary music) with TE-R’s visual prac­tice, which moves between image, game and code.

unbroken jaws
unbroken jaws
unbroken jaws
unbroken jaws
unbroken jaws
unbroken jaws
08

Posthuman Social Club

2024–2026
Work
Event series
Role
3D films and video (TE-R)
With
Brigitte Wilfing, Jorge Sánchez-Chiong / andother stage
Shown
Posthuman Social Club #2, Studio Molière, Vienna, 2024WE ARE FOUNDING A CITY #2, Zukunftshof, Vienna, 2026

An event series by andother stage that joins cho­reo­graphy, com­pos­i­tion, club cul­ture, philo­sophy, eco­logy and media art to spec­u­late on a posthu­man social. TE-R con­trib­uted the 3D films Hyper­dust and WSF – The Land­ing and the video for pájaros errantes.

Collective Diffusion and Archived States
Collective Diffusion and Archived States museumkremsPhotos: Pamela Schmatz
2023 09
09

Collective Diffusion and Archived States

2023
Work
Two-screen video installation, interactive virtual depot
Shown
offline_online. Arbeiten mit und ohne Papier, museumkrems, Krems, 2023
Images
Pamela Schmatz

Work­ing from the depot of the museumkrems and its hold­ings of prints by the Baroque painter Martin Johann Schmidt, Wagensommerer trained a machine-learn­ing model on Schmidt’s graphic work. The install­a­tion shows the stages of learn­ing rather than fin­ished res­ults, just as the prints them­selves were pre­lim­in­ary stages of larger altarpieces. Oppos­ite, vis­it­ors walk through an anim­ated ver­sion of the depot and appear in it as fig­ures via webcam. The work raises ques­tions of ori­gin­al­ity, author­ship and who con­trols access to data.

Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
Collective Diffusion and Archived States
HYPERDUST
HYPERDUST Vienna Shorts · METRO Kinokulturhaus
2023 10
10

HYPERDUST

2023
Work
Audiovisual live performance
Role
TE-R
With
Jorge Sánchez-Chiong, Schallfeld Ensemble
Shown
Vienna Shorts, METRO Kinokulturhaus, Vienna, 2023

The Schall­feld ensemble, com­poser and elec­tronic musi­cian Jorge Sánchez-Chiong and TE-R rein­ter­pret a media space as a cinema con­cert, join­ing live ensemble play­ing, turntables and elec­tron­ics with moving images.

HYPERDUST
HYPERDUST
HYPERDUST
HYPERDUST
HYPERDUST
HYPERDUST
HYPERDUST
10O-NOI
10O-NOI FLUSS · Wolkersdorf
2021 11
11

10O-NOI

2021
Work
Sculptural video object, 60′
Shown
Wintermute and Neuromancer, FLUSS, Wolkersdorf, 2025

In the 2016 match between Lee Sedol and Deep­Mind’s AlphaGo, there are a few seconds in which Sedol reacts to move 37, a move out­side the game’s entire cul­tural his­tory, with a rare ambi­val­ence between fas­cin­a­tion and aver­sion. Machine-learn­ing frame inter­pol­a­tion stretches this moment of recog­ni­tion to sixty minutes. The thou­sands of syn­thes­ised in-between frames expose the gaps and arte­facts of the trans­ition itself.

10O-NOI
SOAP SHIVER GLIMPSE
SOAP SHIVER GLIMPSE Lichtfest Krems · Steinertor
2021 12
12

SOAP SHIVER GLIMPSE

2021
Work
Generative projection on architecture
Shown
Lichtfest Krems, Steinertor, 2021

A gen­er­at­ive pro­jec­tion on the medi­eval city gate of Krems in which the image keeps trans­form­ing itself. Start­ing from struc­tures of the human body, cut and trans­formed com­pu­ta­tion­ally, the work briefly fuses archi­tec­ture and body, treat­ing urban space as a trans­lu­cent skin.

SOAP SHIVER GLIMPSE
SOAP SHIVER GLIMPSE
SOAP SHIVER GLIMPSE
SOAP SHIVER GLIMPSE
SOAP SHIVER GLIMPSE
SOAP SHIVER GLIMPSE
which dances
which dances Volkskundemuseum Wien
2021 13
13

which dances

2021
Work
Choreographic assemblage
Role
Sound; finissage concert
With
cattravelsnotalone / Sabina Holzer, Jack Hauser, Elisabeth Schäfer, Brigitte Wilfing
Shown
Volkskundemuseum Wien, May 2021

A week-long cho­reo­graphic assemblage of human and non-human actors around alu­minium, a mater­ial that is both every­day and eco­lo­gic­ally destruct­ive. Through dance, text, sound, film, light and lec­tures, and with mater­i­als brought in by vis­it­ors, the work traces alu­minium’s mater­ial, geo­lo­gical, ana­tom­ical and pop-cul­tural entan­gle­ments, draw­ing on new mater­i­al­ism and cri­tiques of the Anthro­po­cene. Wagensommerer cre­ated the sound and closed the week with a con­cert.

14

AAA Thunder Play

2021
Work
Multi-platform game with EEG
Shown
CIVA Festival, Vienna, 2021
NOOW
NOOW Kontinuum · CTM · Ö1 · Deutschlandfunk Kultur
2020 15
15

NOOW

2020
Work
Generative real-time radio installation, 365 days
Shown
CTM Festival 2020, BerlinÖ1 Kunstradio, 2020Deutschlandfunk Kultur, 2020Online stream, 2020–21

A five-second sample, the word “now” from Céline Dion’s It’s All Coming Back to Me Now, is stretched into a year-long audio stream of 31,556,952 seconds by a net­work of small, mutu­ally feed­ing applic­a­tions. The present becomes a con­tinuum in which shift­ing micro-timbres sur­face, and every use of #NOW on Twit­ter makes the com­pu­ta­tional labour of the machine aud­ible. The first work of the Kontinuum series by Deutsch­land­funk Kultur, Ö1 Kun­stra­dio and CTM Fest­ival.

NOOW
NOOW
NOOW
Silver Ghosts / Xeelee
Silver Ghosts / Xeelee STREAM Festival Linz · FLUSS
2018–2020 16
16

Silver Ghosts / Xeelee

2018–2020
Work
3D computer animation, 5′05″; live AV performance
Role
Video
With
Irradiation (music)
Shown
STREAM Festival, Stadtpfarrkirche Urfahr, Linz, 2018Release: Irradiation, Xeelee, TEMP~ Records, 2020Wintermute and Neuromancer, FLUSS, Wolkersdorf, 2025

Irra­di­ation’s album Xeelee trans­lates cos­mo­logy and quantum phys­ics into elec­tronic music, draw­ing on Stephen Baxter’s hard sci­ence fic­tion Xeelee Sequence. Wagensommerer’s anim­a­tion renders the vast­ness and deep time of a uni­verse shaped by an unknow­able, ancient intel­li­gence.

Silver Ghosts / Xeelee
Silver Ghosts / Xeelee
Silver Ghosts / Xeelee
Silver Ghosts / Xeelee
Land of the Flats
Land of the Flats Wien Modern · Reaktor
2019 17
17

Land of the Flats

2019
Work
Choreographic composition, 80′
Role
Electronics and 3D video environment, performance (TE-R)
With
Brigitte Wilfing, Jorge Sánchez-Chiong / andother stage
Shown
World premiere, Wien Modern, Reaktor, Vienna, 2019Screenings: Connected, Patchlab Festival, online, 2020 (film, 18′29″)

Taking Edwin A. Abbott’s 1884 novel Flat­land, a two-dimen­sional world whose social order is expressed in geo­metry, as its point of depar­ture, the piece expands that uni­verse play­fully into many dimen­sions. The per­formers inhabit the bound­ar­ies between media, sus­pend­ing their rules and invent­ing new ways of play­ing and kin­ship, not to escape the world but to exper­i­ence it from another per­spect­ive.

Land of the Flats
Land of the Flats
Land of the Flats
SANTOVENIA
SANTOVENIA œnm · ARGEkultur SalzburgPhoto: Markus Sepperer
2019 18
18

SANTOVENIA

2019
Work
Interactive multimedia performance
Role
Performance simulator and concept (TE-R)
With
Jorge Sánchez-Chiong, œnm – österreichisches ensemble für neue musik
Shown
World premiere, ARGEkultur Salzburg, 2019
Images
Markus Sepperer

The title refers to a neo­clas­sical villa hous­ing one of the Carib­bean’s oldest retire­ment homes, above a derel­ict dis­trict of Havana; from it unfolds an unstable nar­rat­ive of day­dreams and senile twi­light. Wagensommerer, as TE-R, pro­grammed a per­form­ance sim­u­lator, a game that drives the pro­jec­tion, its vir­tual char­ac­ters, elec­troacous­tic sound sculp­tures and the musi­cians’ score in real time, while itself react­ing to the play­ers and the DJ. The feed­back loop turns the stage into a walk-in border zone between the phys­ical and the vir­tual.

COMING SOON!
COMING SOON! with PHACE · Wiener Konzerthaus
2019 19
19

COMING SOON!

2019
Work
Ensemble, electronics, turntables and video, ca. 49′
Role
Concept and video (TE-R)
With
Jorge Sánchez-Chiong, PHACE
Shown
Open lab, PHACE studio, Vienna, 2018World premiere, Wiener Konzerthaus, Berio-Saal, 2019Broadcast Ö1 Zeit-Ton, 2019

A piece about anti­cip­a­tion and prom­ise. Teas­ers, trail­ers, advert­ising frag­ments, scraps of video and particles of sound are set into a poetic, non-linear nar­ra­tion, an idio­syn­cratic dia­logue between stage, film and music. Expect­a­tion is ques­tioned by making expect­a­tion itself the sub­ject.

You Never Warp Alone
You Never Warp Alone
2019 20
20

You Never Warp Alone

2019
Work
Real-time performance, 60′
Role
Real-time animation, sound
With
Jorge Sánchez-Chiong, Brigitte Wilfing, David Christopher Panzl, Louise Linsenbolz

A one-hour per­form­ance of sound, gen­er­at­ive and inter­act­ive real-time anim­a­tion, bodies, light, objects and space. Its skel­eton is built from sonic trans­form­a­tions of foot­ball fans singing “You’ll Never Walk Alone”. On this found­a­tion the par­ti­cip­at­ing artists answer from their own prac­tices, and human inter­ac­tion becomes an intense, shared sen­sa­tion.

You Never Warp Alone
You Never Warp Alone
You Never Warp Alone
Opera of Entropy · Opera of Time
Opera of Entropy · Opera of Time NOMAD.theatre · Musiktheatertage WienPhotos: Nick Mangafas, Ulli Koch
2016–2019 21
21

Opera of Entropy · Opera of Time

2016–2019
Work
Media operas
Role
Physical installation and game programming (2016); graphics and consulting (2019)
With
Thomas J. Jelinek / NOMAD.theatre, Jorge Sánchez-Chiong
Shown
OPERA of ENTROPY, Musiktheatertage Wien, 2016OPERA of TIME, Musiktheatertage Wien, WUK, 2019
Images
Nick Mangafas, Ulli Koch

Two media operas by Thomas J. Jelinek and Jorge Sánchez-Chiong. OPERA of ENTROPY is a post­dra­matic “present-time opera” about the global crisis of dis­in­teg­ra­tion, built on the accounts of real people, with an inter­act­ive install­a­tion that turns the hall into a shared musical and com­mu­nic­at­ive space. Its sequel, OPERA of TIME, dis­solves the border between stage and audi­ence into a New Year’s Eve ball and asks how digit­al­isa­tion changes the way we exper­i­ence time.

Opera of Entropy · Opera of Time
Opera of Entropy · Opera of Time
Opera of Entropy · Opera of Time
Opera of Entropy · Opera of Time
Opera of Entropy · Opera of Time
Opera of Entropy · Opera of Time
Opera of Entropy · Opera of Time
Opera of Entropy · Opera of Time
22

ZENTRALE

2016–2019
Work
Artist-run space for sound and process art
Role
Co-founder and co-curator
With
Karl Salzmann, Paul Gründorfer
Shown
Neulerchenfelder Straße 52, Vienna, 2016–2019

Zen­t­rale was a site for net­work­ing and dis­trib­ut­ing art, with room for pro­cesses, present­a­tions and per­form­at­ive inter­ven­tions at the mar­gins of artistic devel­op­ment and research in sound, sculp­ture and pro­cess. Its pro­gramme of exhib­i­tions, con­certs, per­form­ances and work­shops was com­ple­men­ted by dis­course and an archive of sound car­ri­ers and artists’ pub­lic­a­tions.

Into Our Sun
Into Our Sun ÖNB Labs
2018 23
23

Into Our Sun

2018
Work
Real-time application and performance
With
ÖNB Labs, Austrian National Library

Together with ÖNB Labs, Wagensommerer built a feed­back system that trans­lates the metadata of more than one mil­lion scans of his­toric news­pa­pers into sound and image. Only two para­met­ers of each scan are used: its width and its height. Everything that is rep­res­en­ted is dis­carded. The res­ult­ing sequence of res­ol­u­tions, exact rep­res­ent­a­tion without its con­tent, reflects on how his­tory is per­ceived, inter­preted and pro­duced.

Into Our Sun
Into Our Sun
Into Our Sun
24

NEUROFLOW

2015–2018
Work
EEG neurogame
Role
Lead game designer
With
Margarete Jahrmann
Shown
Neurospace, Computerspielemuseum Berlin, 2017Rotes Rathaus, Berlin, 2017–18A MAZE. Playful Media Festival, Berlin, 2018

Neur­o­flow turns brain­wave ana­lysis and med­it­at­ive states into the mech­an­ics of play. Play­ers steer the game through their own meas­ured atten­tion and relax­a­tion, making the neuroint­er­face itself the object of reflec­tion: game art as a prac­tical neuro­philo­sophy.

silencer or: it was a gunshot once, now it’s not
silencer or: it was a gunshot once, now it’s not sonic objections #2 · Bildraum BodenseePhotos: Petra Rainer
2018 25
25

silencer or: it was a gunshot once, now it’s not

2018
Work
Real-time installation, concealed speakers
Shown
sonic objections #2, Bildraum Bodensee, Bregenz, 2018
Images
Petra Rainer

The install­a­tion hides from its audi­ence: it exists only as code and as sound from speak­ers con­cealed in the exhib­i­tion space. Whenever someone, any­where, tweets the hashtag #silence, a record­ing of silence made in the quiet exhib­i­tion space is played back. The tweet’s length sets the amp­li­fic­a­tion: a tweet using every avail­able char­ac­ter is barely aud­ible, while a bare #silence turns the alleged silence into unbear­able noise.

silencer or: it was a gunshot once, now it’s not
silencer or: it was a gunshot once, now it’s not
26

becoming europe

2017
Work
Choreographic performance
Role
Video (TE-R)
With
Brigitte Wilfing / Copypaste, Jorge Sánchez-Chiong, Sabina Holzer, Thomas J. Jelinek
Shown
WERK X-Petersplatz, Vienna, 2017

A ges­tural plea for a plural Europe. Through a You­Tube chan­nel, people of any origin con­trib­uted one ges­ture for how they cur­rently feel about Europe and one as a wish; the per­form­ance traces pas­sages between these ges­tures, turn­ing appro­pri­ation and trans­form­a­tion into a phys­ical prac­tice of demo­cratic dis­sent.

27

ZYT

2016
Work
Game for CLEX, electric guitar, turntables, amplified orchestra and projection
Role
Composition with Jorge Sánchez-Chiong; video and room design (TE-R)
With
Ernesto Molinari (CLEX), Martin Siewert, Basel Sinfonietta, Duncan Ward
Shown
Wiener Konzerthaus, Mozart-Saal, Vienna, 2016Darmstädter Ferienkurse, Clarinet Extended, Darmstadt, 2016

A game for CLEX, the sensor-driven con­tra­bass cla­ri­net developed on Ern­esto Molin­ari’s ini­ti­at­ive, with elec­tric guitar, turntables, amp­li­fied orches­tra and pro­jec­tion. Writ­ten by Jorge Sánchez-Chiong and TE-R as a solo con­certo for the instru­ment’s first pro­to­type, which reads the player’s finger pos­i­tions and opens the instru­ment to mul­ti­me­dia applic­a­tions; TE-R cre­ated the video and the design of the room.

Let’s Not Play
Let’s Not Play Patchlab Kraków · WRO Wrocław
2016 28
28

Let’s Not Play

2016
Work
Game-like real-time performance and installation
Shown
World premiere, Patchlab Festival, Manggha Museum, Kraków, 2016WRO Media Art Biennale, Wrocław, 2017

An immers­ive audi­ovisual per­form­ance that ques­tions the aes­thet­ics of games and takes up the online phe­nomenon of the Let’s Play. The player becomes the per­former, an inter­me­di­ary between the vir­tual real­ity of the game and the phys­ical real­ity of the per­form­ance. The soft­ware is freely avail­able under copyleft.

Let’s Not Play
Let’s Not Play
Let’s Not Play
Let’s Not Play
Let’s Not Play
29

BARRY DUFFMAN

2015
Work
Eight-channel audiovisual concert, 20′10″
Role
Video (TE-R)
With
Electric Indigo (music)
Shown
World premiere, Wien Modern, Vienna, 2015Athens Digital Arts Festival, 2016

Built entirely from the audi­ovisual decon­struc­tion of iconic pop hits of 2014 and 2015. The smal­lest pos­sible grains turn sig­na­ture sounds of con­tem­por­ary pop into an expans­ive sound­scape in a pop-song struc­ture stretched to twenty minutes. The video mir­rors this with extremely short shots, often only a few frames, that served as filler in the ori­ginal music videos, exag­ger­at­ing the ste­reo­types of body rep­res­ent­a­tion, viol­ence and gendered power rela­tions that would oth­er­wise slip past.

N°1: A Phenomenology of Pop
N°1: A Phenomenology of Pop Wien Modern · Walcheturm Zürich
2015–2016 30
30

N°1: A Phenomenology of Pop

2015–2016
Work
Immersive concert
Role
Video and spatial design (TE-R)
With
Nadar Ensemble, Jorge Sánchez-Chiong
Shown
Wien Modern, Vienna, 2015Kunstraum Walcheturm, Zurich, 2016

The first even­ing co-cur­ated by the Bel­gian Nadar Ensemble and com­poser-turn­tab­list Jorge Sánchez-Chiong, join­ing data visu­al­isa­tion, noise, pop appro­pri­ation and com­puter games with con­tem­por­ary ensemble and elec­tronic per­form­ance into one immers­ive con­cert.

N°1: A Phenomenology of Pop
N°1: A Phenomenology of Pop
sleeping domains
sleeping domains University of Applied Arts Vienna
2015 31
31

sleeping domains

2015
Work
Interactive sound installation
Shown
Diploma, TransArts, University of Applied Arts Vienna, 2015

Six­teen sequen­tially pre­pared near-field wire­less routers span six­teen net­works, named “z” to “zzzzzzzzzzzzzzzz”, each dif­fer­ing in range and there­fore in its mag­netic field. Every field is picked up by a tele­phone bug, a cheap low-tech sur­veil­lance device, and turned into sound, so that each net­work has its own rhythm and timbre. Vis­it­ors can log into a net­work and thereby subtly shift the install­a­tion’s over­all sonic arrange­ment.

sleeping domains
sleeping domains
sleeping domains
sleeping domains
The Only Phase Of Impact Now
The Only Phase Of Impact Now Lunchmeat · Prague
2015 32
32

The Only Phase Of Impact Now

2015
Work
Interactive real-time application, site-specific projection
Shown
Editions of Light vol. II, Lunchmeat Festival, Prague, 2015

A game-engine-based, inter­act­ive pro­jec­tion made for the former baths of the Prague Elec­tric Com­pany. In an intense, strobo­scopic audi­ovisual sur­round­ing, the player wanders across a model of a 3D-print­able, func­tional AK-47 obtained from the deep web; move­ment and chosen per­spect­ive con­tinu­ously dis­tort the envir­on­ment. There is no chal­lenge, goal or ending, except when the player, like a bullet, leaves the rifle and forces the applic­a­tion to restart. The applic­a­tion is freely avail­able under copyleft.

The Only Phase Of Impact Now
The Only Phase Of Impact Now
MES
MES
2015 33
33

MES

2015
Work
Interactive real-time installation

3D self-scan­ning extends the selfie into a new form of self-por­trayal, and the wish for pri­vacy seems as out of place as before. On the way to the per­fect per­sonal sim­u­la­tion, count­less failed attempts are pro­duced, mostly labelled simply “me” and left to decay in vir­tual space. Assembled into a game-like envir­on­ment, these objects form a cemetery of imper­fect iden­tit­ies that vis­it­ors access, explore and stim­u­late in an immers­ive, audi­ovisual and macabre way.

MES
Morpheme
Morpheme CTM Festival · HAU2 Berlin
2014–2015 34
34

Morpheme

2014–2015
Work
Audiovisual multichannel concert
Role
Visuals
With
Electric Indigo (music)
Shown
CTM Festival, HAU2, Berlin, 2015Unsafe & Sounds, Vienna, 2014TodaysArt, The Hague, 2015Lunchmeat Festival, Prague, 2015Content Award, Vienna Business Agency, 2014

Every sound derives from a nine-second record­ing of a sen­tence by Sadie Plant at CTM 2014: “To let noise into the system is a kind of fine art.” For the visual layer, Wagensommerer mod­elled each char­ac­ter of the quote as a 3D object and recom­posed the let­ters as a gran­u­lar micro­cosm. The work stages the cyber­netic art of con­trol against the res­ist­ance of noise.

Morpheme
Morpheme
Morpheme
Black Bars
Black Bars
2014 35
35

Black Bars

2014
Work
Video

A speech-recog­ni­tion algorithm searches online video and audio for the word “word”. The phrases around it are extrac­ted, and the word itself is erased with the 1 kHz sine bleep of broad­cast cen­sor­ship. The res­ult­ing rhythm is tied to a poem on private cen­sor­ship, which the artist screams with a micro­scope forced into his mouth. In the final part, all gathered sig­nals and data merge into a Uni­code rep­res­ent­a­tion of visual and sonic events.

Black Bars
Black Bars
We lost. Long time ago
We lost. Long time ago
2014 36
36

We lost. Long time ago

2014
Work
Vinyl tape, microcontroller, display

A poetic mono­logue of someone des­per­ately trying to reach a loved one is fed into a gen­er­at­ive applic­a­tion that recom­bines its phrases and words into new sen­tences on a small dis­play; their erratic struc­ture makes the out­come neither fore­see­able nor recog­nis­able. The vinyl-tape pat­tern around the dis­play charts the com­pos­i­tion of the mono­logue through quant­it­at­ive text ana­lysis: word count, read­ing speed, typing speed, fre­quency.

We lost. Long time ago
Das schwarze Rauschen und sein blinder Passagier
Das schwarze Rauschen und sein blinder Passagier
2013 37
37

Das schwarze Rauschen und sein blinder Passagier

2013
Work
Sculptural sonic object: laser-engraved transparent vinyl, turntable, generative application

A motion-detec­tion algorithm is applied to ten seconds of video recor­ded in near-total dark­ness. Forced to find motion where there is none, it reads the drift of noise arte­facts as a moving object. This erratic, frame-by-frame move­ment is laser-engraved into a trans­par­ent record hold­ing ten minutes of white noise. Whenever the needle meets the engrav­ing, the noise breaks, and a gen­er­at­ive applic­a­tion stretches the last state before the break into amp­li­fied moments of trans­ition: a sonic image of the move­ment one believes to see in the dark.

Das schwarze Rauschen und sein blinder Passagier
Execute
Execute
2013 38
38

Execute

2013
Work
Generative real-time installation

A gen­er­at­ive real-time install­a­tion that pries open the Aris­totelian unit­ies of time, space and action. Con­ceived as an object-based theatre play on death in the forms of sui­cide, fatal acci­dent and exe­cu­tion, it takes its mater­ial from the soundtracks of expli­cit online videos on these sub­jects. Depend­ing on its cur­rent state, the system out­puts these sounds in real-time trans­form­a­tion and dis­plays the com­ments posted under each clip.

Execute
Execute
Maschinenschreiben
Maschinenschreiben
2012 39
39

Maschinenschreiben

2012
Work
Book object and performance

Nine hand­writ­ten texts describ­ing sol­ipsistic struc­tures over time are abstrac­ted by visu­ally amp­li­fy­ing their semi­otic rep­res­ent­a­tion; the digital source begins to pro­duce unfore­seen shapes and tex­tures, and this con­cealed inner archi­tec­ture is bound as a book. In the per­form­ance, the artist writes a pro­gram in front of the audi­ence that scans the book page by page, assembles its con­tent and finally out­puts its sonic rep­res­ent­a­tion, ten to twenty seconds long.

Maschinenschreiben
Pre/Aftermath
Pre/Aftermath
2011 40
40

Pre/Aftermath

2011
Work
Sculptural sonic object

An object that works on the topo­logy of silence. Wherever it is exhib­ited, one minute of silence is recor­ded and ana­lysed byte by byte, and the unpre­dict­able sequence that res­ults mod­u­lates the live stream of sound and noise at the object’s loc­a­tion. Its archi­tec­ture makes it a sequen­tial amp­li­fier, pro­du­cing a con­tinu­ous, altern­at­ing stream of sound in both digital and phys­ical form.

likely_buffer_underrun
likely_buffer_underrun
2011 41
41

likely_buffer_underrun

2011
Work
Generative application on SD card

Once launched, the applic­a­tion links itself to the BBC news stream and turns the incom­ing data into abstract sonic and visual struc­tures that grow through­out its run-time. By design, the stream gradu­ally exhausts the host system and ends in a crash. Just before, the applic­a­tion saves its last frame to disk; a readme on the SD card asks the user to send it to the artist for his col­lec­tion.

Tongues of Recreation
Tongues of Recreation Artificial Museum · Kongressbad
42
Tongues of Recreation
Tongues of Recreation

Thomas Wagensommerer

Vienna